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  1. Download Vray For Sketchup
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V-Ray 3 or NEXT – These 3 scenes will help you
Actually also intermediate users can benefit to clarify their ideas

Vray has it’s own method of dealing with Anti-aliasing and this is controlled via the Vray image sampler (Antialiasing) within the render setup. Here is a quick explanation of the types of image sampler, again I am not going to go in to much detail as this is not the main focus of this post but if you wish to know more, you will find an in. Lighting & Rendering in 3ds Max and VRay 3.6. DOWNLOAD SAMPLE SCENE. Download 3ds Max Vray Preset Free Download - best software for Windows. For Autodesk 3ds Max and the V-Ray rendering engine and a user material. Preset rendering options are available on the Render Setup dialog, the Rendered Frame Window, and the Render.

I created three typical situations and I’m going to give you the 3ds Max, complete with all crucial V-Ray settings, to downoad for free. So you’ll be able to click render and reproduce the same results. These are the 3 sceens:

  1. Exterior Render Settings (V-Ray 3.4 for SketchUp) Exterior Render Settings V-Ray and SketchUp. In order to fully understand the possible render output in V-Ray using various environment settings such as V-Ray Sun and Sky, Domelight+ HDRI and V-Ray Environment + HDRI, I made a simple rendering experimentation that highlights different parameters or settings which generally affect the tonality.
  2. Download link for the scene. Change your camera settings for now to Auto and let Vray take care of exposure and white balance until you are ready to tackle that.
  3. Vray presets with luts files. Get free all update features of vray settings. This render presets file support all 3d view render, interior,studio,exterior all. Rps file with rps installation video tutorial.
  4. Vray Rhino Presets Download Preset rendering options are available on the Render Setup dialog, the Rendered Frame Window, and the Render Shortcuts toolbar. Some of the presets are tailored for relatively quick, preview renderings; others are for slower but higher quality renderings. You can save and load presets as RPS files.

V-Ray Interior, using V-Ray Sun and portal lights:

V-Ray Exterior, using V-Ray Sun and automatic V-Ray Sky: Centrifugal fan design software download.

V-Ray Studio Light, using the IBL technique, with an HDRI through a V-Ray Dome:

DOWNLOAD V-RAY SCENES

These 3 scenes are very simple, but the lighting approach and V-Ray settings are perfect!
These files created with V-Ray 3 are fully compatible with V-Ray NEXT:

  • DOWNLOAD V-RAY TEMPLATES / Free

THE REAL QUESTION IS ‘WHY?’

Why I used V-Ray lights in this way, why portals, why I changed shutter speed, why I used different sources for different situations? If you understand WHY you are able to apply concepts in every scene you have to complete, every one!

That is what we teach in our V-Ray Online Course. We study photography and then we use a pure photographic approach to solve every situation. There’s another important feature in our course: we use a method, 5SRW, to divide every work in 5 easy steps. This allows you to complete your work with an easy and logic workflow.

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Ciro Sannino
Author & V-Ray Mentor
Creator of the 5SRW Approach

This page provides general guidelines for setting an interior scene for render.

Overview

This tutorial covers some general guidelines for rendering an interior scene.

First, we will go through the default V-Ray render settings that are optimized for a large variety of scenes. With their help as a starting point, we will learn how to make quick render previews that can be used for light adjustments. Then, we will prepare the scene for a production render. At the end, we will consider interior animation settings.

Tutorial Assets

To download the scene used in this tutorial, click on the button below.

Still Image Render Settings

Step 1. First Render

1.1. Open the scene.

1.2. Assign V-Ray as the current renderer.

The default V-Ray Next settings generally work very well for still images. They require very little tweaking for most of the scenes and are a very good starting point.

1.3. Check the Override mtloption in the Global switches rollout, click the button next to it, and select a default VRayMtl material. This way, we can start with a fast preview render.

1.4. We keep the resolution small (640x480) at this first step in order to save render time, while making changes to the scene.

1.5. Render the scene:

The first render is quite dark. Let's see how to brighten it up, while aiming at a quick preview render.

Step 2: Quick Preview

2.1. Since the scene looks too dark, we would like to brighten it a bit. There are several ways to do this. One is to increase the power of the lights. However, this will make the directly lit areas of the image, like the patch of sunlight, too bright, while indirectly lit regions will remain relatively dark. Once the materials are applied to the scene, it will brighten it up considerably.

2.2. In this case, we can make the override material brighter. Go to the Material Editor and put the default VRayMtl in one of the slots (it shows up as being used in the 'Environment' in the Material/Maps browser). Make the diffuse color of the material RGB (200, 200, 200).

2.3. Let's also explore the balance between noise and render time. For starters, set the Render time (min) to 0.0, that is, no limit in time. This way V-Ray will continue rendering until either the Noise threshold is reached or until the Max. subdivs are reached. Now, let's start with a high value for the Noise Threshold, something like0.1.

2.4. Render.

We still have the same amount of light entering the scene, but it is bounced around more and this increases the overall brightness of the scene.

At this point, you can adjust the ratio, color, etc of the lights, while getting a fast feedback on the lighting. The render is very quick, but the the image is grainy.

Step 3: Reducing Noise

3.1. To reduce the amount of noise in the image, let's set the Noise threshold to 0.05.

3.2. Re-render the scene.

The render time has increased (although it is still very fast), but the image remains noisy. This is a good trade-off for quick render previews.

3.3. Let's try to lower the Noise threshold even more and see how this will affect the render time. We can try with two different values: 0.01 and 0.005 (default V-Ray Next value).

Noise Threshold: 0.01.

Notice how the noise has been reduced considerably and the render time is still decently fast for this scene.

Noise Threshold: 0.005

Noise is not visible anymore, but the render time has also increased. The default V-Ray Next setting is a good choice for final renders.

As a rule of thumb, decreasing the Noise threshold in half will result in doubled render time. Be cautious with the amount of zeros after the point in the Noise threshold value! The default value of 0.005 will work very well for most of the scenes.

Step 4: Rendering with materials

4.1. Turn theOverride mtl option in the Global switches rollout off. We set the Noise threshold to 0.01 here in order to preview the scene.

4.2. Render:

Render time increases because V-Ray now goes through each material in the scene and samples it. There is some noise in the image, but overall the result is good.

The scene is ready for the final render.

Step 5. Final Adjustments for a Production Image

We see that the default V-Ray settings work quite well for this interior scene.

5.1 The only thing we need to do is to set the Noise threshold back to its default value of 0.005.

5.2 For the final render, we set the resolution to 1280x720 pixels.

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5.3 Render.

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The final render

Recommended Animation Settings

Traditionally, rendering of sequences could produce unwanted flickering between frames, also referred to as 'bubbling' or 'boiling'. That is because low frequency noise changes across frames.

V-Ray Next solves those issues with only two tweaks to the default settings: Light Cache Subdivs, and Retrace amount. While the suggested settings work for most cases (interior, exterior, environments, pack shots, simulations), we suggest you to test them across a set of representative frames before committing to the final sequence rendering.

Should some visual artifact still be present, continue increasing the two settings with small steps until they are resolved.

1.1 Make sure you start with the default V-Ray render settings. You can reset them easily by changing the render engine to another and then changing it back to V-Ray Next.

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1.2 Set the image sampler to Bucket. Go to Render Settings > V-Ray tab > Image sampler (Antialiasing) > Type > Bucket. This is the preferred sampler type for final renders, as it's marginally quicker than progressive, and works more comprehensively with a number of ancillary technologies.

1.3 Choose the Noise Threshold that best suits your needs. A value of 0.005 will get rid of visible noise without the need of post-render denoising. To compare the two, see the difference between the default value of 0.01 and 0.005 in the example above.

Notice that depending on a number of factors (scene type, lighting, shaders, geometry), the same noise threshold may produce marginally different results on a scene-by-scene basis. Good tip is to always test before committing to final.

1.4. Go to the Light Cache settings of the GI tab and change the Subdivs to 3000. Increasing Light Cache Subdivs ensures that the Light Cache is well sampled, and stable across frames. The impact on render time of the higher subdivs is negligible compared to the rendering of the actual frame, so this is a good general practice without any particular drawbacks.

Please note, the calculation method of the Light Cache needs to be 'per frame' (the default) instead of a path-driven method, such as 'camera path'.

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1.5 Next, set the Retrace parameter to 8.0. This parameter helps trace further rays where the Light Cache solution wouldn't be good enough on its own. Higher values make V-Ray trace more rays in the final rendering of the image. It will prevent 'splotching' at the expense of some render time.

Rhino Vray Settings Download

1.6 The changes are all done. Test the values with a representative set of frames (ideally, the most complex ones), and if no issue is present, you can commit to the final render.

1.7 Should there still be visual artifacts within a single frame, raise the Retrace Value. In case you spot small changes to the GI solution across frames ('bubbling'), raise the number of LC subdivs. A value of 10 for Retrace, and 5000 for the Light Cache Subdivs should be the highest values you would ever need to go.